πŸ‘οΈβ€πŸ—¨οΈSpells

Here you can find all the spells available to drop in-game.

You can receive spells using the champion's wheel.

Spells are passive abilities used during combat in the crypto Arena. Once you own spells, your champion will be able to use them-in-game, and accumulate them!

You will have a small chance to unlock a spell by leveling.

Eagle-eye

(Type: Passive Spell)

Your vigilance allows you to anticipate your enemy's tricks. Now you can attack before he knows what hit him! You will always start first.

Effect: Your champion will begin every fight.

Protection

(Type: Active Spell)

A big armor, protecting you! It helps you resist blows, and decreases damage.

Effects: -10% damages received from the enemy until the end of the fight.

Thunder sword

(Type: Active Spell)

You hit faster than your shadow and bite faster than your enemy.

Effects: Combo chance + 10% until the end of the fight.

Dynamite

(Type: Active Spell)

A bit like a water bomb, but it does a lot more damage! This spell will also hit your enemy's pets.

Effects: Launch a bomb that explodes on your enemy + pets, inflicting 2x your normal damages.

Empty bag

(Type: Active Spell)

Walking around carrying 100 kilos of weapons is very tiring but you have found a very clever strategy for traveling light. You will now throw a few of your weapons in one shot. Good luck with that, Brad.

Effects: Throw 3 of your weapon on your enemy in a row.

Avengers Skin

(Type: Active Spell)

All the knocks you've taken have actually helped you develop. Your champion is now the owner of a more resistant skin, decreasing the enemy's pet's damage.

Effects: Enemy's pets damage -20% until the end of the fight.

Stronnnnger

(Type: Active Spell)

Now you really are a true champion. More so than ever. You are more powerful and violent than ever before in a fight. Your strength is markedly increased

Effects: Strenght +20% until the end of the fight.

Boom

(Type: Active Spell)

A catch technique that consists of jumping with your enemy, and then falling on top of him with your largest weapon. Boom, in your face, Brad.

Effects: Your champion jumps on the enemy, and inflict 4x normal damages but you lose your weapon.

Hypnosis

(Type: Active Spell)

Take one of your opponent's favorite pets, and make it bite his balls.

Effects: One of the enemy's pets is joining you to fight against him.

Immortal

(Type: Passive Spell)

Your health has improved incredibly! You are making it really tough for your opponent to knock you out, for a moment at least ...

Effects: Health +20% until the end of the fight

Impact

(Type: Active Spell)

Your blows are so surprising that your enemy drops his weapon. Now you can show it off to your friends! What about that? Is it cool or what? BRAD, DROP THAT WEAPON!

Effects: your enemy drops 1/3 of his outstanding weapon. Minimum 1.

Anti-dodger

(Type: Active Spell)

When you place a blow, it's always dead on target. No one can stop it, including your enemy. Dodging is tough.

Effects: Enemy's actual dodge rate is divided by 2

Give it back

(Type: Passive Spell)

In the arena, when they strike you a blow, you give it back... for free!

Effects: Counterattack chance +10% until the end of the fight

Survival

(Type: Passive Spell)

Your years of fighting have made you invincible. Mortal blows gain you 1 life point instead of knocking you out.

Effects: When knocked out, you revive with 1 HP.

Robber

(Type: Active Spell)

This skill allows you to discreetly steal your enemy's weapon and use it against him.

Effects: Steal 1/4 of the enemy's total weapons. Minimum 1.

Healthy food

(Type: Active Spell)

Your life expectancy has risen! Now you will be able to resist longer in the Arena!

Effects: You regenerate 20% of your HP.

Resurrection

(Type: Active Spell)

You can beat death... but not yours. Bring your animals back to life!

Effects: You resurrect randomly one of your pets.

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