πΊοΈRoadmap
We are following a roadmap: all the below is based on estimation, but can be amended at any time!
Last updated
We are following a roadmap: all the below is based on estimation, but can be amended at any time!
Last updated
Project start. 2021 was the year of game foundations & initial developments. CCG Studio was created in November 2021. Before the end of the year, we designed the initial prototypes, wrote the concepts and ideas, made the first development lines, created our first socials account, set up our cloud, and made our first in-game settings.
2022 started with new hirings: a full stack developer, a few Game developers, a Game designer, and a Multitask developer. We began the game development (Made by CCG developers), Created our first UIs (Made by Royal Studio designers & CCG developers), integrated our first songs (Made by independent artists), and created our Website, with the help of Royal Studio Designers.
We bought different licenses and created our first NFT design (Made by CCG game designer). We integrated into our game C# & Python application and made a first test with developers. In the meantime, we hired designers to make the first artworks, and focused on web admin features, making the website responsive.
From the summer of 2022, our dedicated team worked a lot on the image. We KYCed our executive team with Solidproof and AssureDefi. We created most of our social media, wrote our smart contracts, and made Rapsen/BSC network tests. We finally decided to keep the whole game on ETH to simplify the bridge issues. At that time, we began to write the roadmap and made some website amendments. Our independent artists helped us to make a wonderful video trailer of the game, and extra marketing content.
On the other hand, we also worked a lot on the game features. We made the league's first drafts, integrated the WEB3 in the game, integrated the NFTs in the game, developed the shop and readjusted the game economy, the minting page, and worked on the chests, the pets, the spells, the weapons, etc. We also fixed a lot of bugs to make the game stable. We opened the first alpha test to private testers.
2023 was the year of game development. In the first quarter, we tested and integrated in-game the spells, the pets, and all their mechanisms. We wrote again the game probabilities for the fights. We integrated a trophies feature. We wrote a model to create a burn mechanism and tested our token again.
We worked on new game features, such as user pages, the talent spin, the friend's page, the chest prizes, the chest drop/openings animations, and a lot of VFX. We also reworked again the game economy. We began to develop our IOS and Android app.
In addition, we redeveloped our database and corrected a lot of bugs related to NFTs. The website has also been improved.
Between Q2 and Q4 2023, we continued our development even while the crypto market was going bearish. We made a lot of game amelioration, reworked completely our database (believe us, it was a nightmare), and reworked the user page. We integrated the Forgery feature, and the Shelter feature, and reworked (again) the economy.
To avoid any issue on the launch (like a hack or anything), we decided to create a huge administrator panel, to decentralize the tokens from the game, avoiding an auto-withdrawal. We fixed some bugs and integrated a global chat. We made improvement with the NFT so the equipment stays linked to them in the database. We created a system to control better the game features and economy, such as the burning mechanism. We also integrated new songs.
We made our web and mobile apps on IOS & Android tested by our partners. Waiting for market conditions to improve before launching.
2024 started very well with the market recovery and the BTC ETF approved. We decided that it would be a great time to finally launch Crypto Champion. We continued the development, but we will mostly focus on our launch.
We integrated the Pig Tutorial In-game, made the NFT transferable account to account, linked our NFTs on IOS (!!), developed an email and new chat feature, and mostly solved bugs again, such as the token depositing, or an energy issue. We listed our first edition NFT on Opensea and ran some tests with them. Gems and mushrooms are now available in-game with the play-to-earn feature.
Our web and Mobile: IOS & Android applications are released to the public for alpha-test ( Apple Store / Google Play Store, Web page).
We did few updates of the game, making it fully IOS and Android compliant.
On game development, we improved our shelter and our forgery, the profile page, the friends' page as well as correct some features related to them. reworked chest rewards. Alpha testers tested the game and gave some data on the next amelioration/bugs to correct, to globally ameliorate the game.
The token has been launched and generated a 2M Market cap on day 1. We stealth launched our gem token CCG on the ETH main net. We hired a few people, advisors, partners, and a community manager, to organize our social media. To help us for our launches, we deployed team funds in marketing, and team funds again in our liquidity pool. Some funds collected from the transaction of the token have been re-injected into development and marketing with KOLs.
Improve shelter, forgery, profile page, chest rewards, clubs, friend's page
Working on next update (after official launch)
The staking feature, on web browser and Android
The league feature, the league page, and the league chests.
The community events, reward our community with airdrops/contests.
A New shop, integrating game passes and paid services for apps
A club page and chat, to discuss with your community
The quests feature, to earn gems and mushrooms daily
We will introduce the below new features:
We will conduct a pre-sale for our mushroom token CCM.
Community events
Club arena creation, with club fights
Tournament Development
Tournament tickets integration
Quest integration
New spell, new pet, new item
Tutorial update
Game amelioration
Integration of ads on apps
New songs, music
Servers size increase
Crypto partnerships
New game modes
Hiring: developers and marketing manager
economy update - shop automatisation
3vs3 multiplayer mode
Marketing being handled by a marketing agency
Skins integration
Community events
First tournament
Club tournament
Clubs treasury + donation integration
Game amelioration
Weapon in NFT
Pets in NFT
Injury integration
E-sport tournaments
Exclusive NFTs integration
AFK reward system integration
Mentoring integration
Agora marketplace integration
Yield farming & staking dapp deployment for CCG
Marketplace IN GAME ( P2P sell/buy )
Staking CCM
Egg hatching integration
Custom tournaments
The roadmap has been written on estimations. Of course, it will be completed over time depending on our community feedback, any ideas are welcome! We want to make a big show: putting CCG on every screen, creating big tournaments, and being the top downloaded game in stores!